Starcraft 2 Wings of Liberty
By Knox Auerbach onIt has been a long time of waiting(11 years), but StarCraft II: Wings of Liberty hasfinally made it into the hands of millions of fans across the globe. Thebig question is, did Blizzard do the game justice?Witha fascinating storyline, grunting and rough characters, a multiplayer experience thattriumphs over all other RTS games, and an editor with the possibilities to be created and play with, I believe sure fans will be pleased . Overthe past week weve flown through the single player campaign on the hardest difficulty, and it was dang hard!I'm happy to say it is just as awesome as Blizzard promised. Over thecourse of nearly 25 missions, players are faced with tough choices overwho they want to ally themselves. All of the main characters areextremely colorful in terms of their attitudes and dialogue and they areusually always willing to give you a piece of their mind.
As for gameplay, the mechanics arent very differentfrom theoriginal game (which isgood ). The small mechanics that have beentweaked result in a much more lively experience that allows playersto focus more on strategies and tactics than focusing on controlling a specific unit. The ability to queueunits actions (such as a probe building warpgates(bunkers) and Pylons(energy) as well as the abilityto select an infinite number of units unifies the entire experience.
One of the larger things players will notice, is the differencebetween the campaign and the multiplayer. The campaign shows many units and a storm of upgrades that are not found in the multiplayer sector.Most Real time strategy games use campaigns to prepare players for the multiplayer experience, butBlizzard entertainment removes this tradition by encouraging players to playthrough a series of challenges that will test and learn a playersskill to better survive in the extremely competitive arena weve come toknow as StarCraft IIs multiplayer competition. Playing against the AI computer bot is alsoencouraged before joining in the multiplayer.
While the multiplayer component may be overwhelming to new members, Blizzardhas made it much more handicapped by creating ladders for players ofdifferent skill levels. While this doesnt promise that players willalways be matched against an equally skilled opponent, it does create agoal to work towards and become the best in a specific division.
As for user-created content, Blizzard has outdone themselves byproducing an extremely cleansed, user-friendly editor. While the numberof user-created maps and changes are increasing day by day, things will tower and crush anything weve seen with the WarCraft editor.
By some way Blizzard has managed to make StarCraft II feelfamiliar, while still keeping the entire game feeling cleansed and fresh. Thesingle-player is insanely fun, the multiplayer is as addictive as !@($, and almost every new mechanic Blizzard has introduced hashelped to improve the game.
