Mirror's Edge is a first person shooter developed and published by Electronic Arts.
Mirror's Edge aims to "convey the strain and physical contact with the environment", according to producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre This is achieved not only with the exercise of parkour, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up and down increases as Faith builds up speed while running and the camera spins when she rolls.
Mirror's Edge features a realistic first person view and hand to hand combat. Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps
With such a heavy focus on movement, it is imperative to maintain momentum, which is done by a fluid flow of actions, creating a chain of moves. Failing to string these moves together results in a loss of momentum, which can mean that Faith falls off or short of an object if a certain level of momentum is required to traverse it. Controls are simplified by being context-sensitive; the "up" button will cause Faith to traverse an obstacle by passing over it—for example, by jumping, vaulting, climbing, or grabbing set pieces like zip lines—while the "down" button will cause her to perform other maneuvers like slides or rolls, or simply crouch. In order to assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which derives its name from its purpose: to depict the environment the way a runner would see it, instantly recognizing escape routes. It is a highlighting system that emphasises environmental pieces useful for progression—like pipes, ramps, and enterable doors with the color red as Faith approaches, though it does not always indicate the best route.
The game is DEFINETLY worth of buying!!