As more people have seen the economical value of content to keep visitors "on the site longer", the Internet has exploded with trite Flash games. Not just time wasters, but wastes of energy.
Death Trip seems to be a great example of this.
You play some schmuck taxi driver, with a completely unlenient boss. You pick up passengers, drive them somewhere else on a map from a top-down perspective, and get points when you drop them off. You're playing against a time limit: one miss and your Nazi of a boss fires you, a way of ending the game. You don't get to see his face, but he has a vibe akin to the Banker from "Deal or No Deal" - an uncompassionate, faceless guy you learn to loathe.
There's also an optional "Killing Spree" mode, but squishing people who sporadically appear on the roadways seems so passe. If you want to emulate all of your vehicular manslaughter fantasies, being a menace on the streets of Liberty City in Grand Theft Auto works so much better.
With crude polygonal graphics - it's like I'm reliving 1992 - this game, with its old school top-down perspective, treads in areas seen such a long time ago.
Driving from one point to another on a top-down map is as old as the '93 shareware game Sim-Pizza. Being a taxi boy is as old as the much-forgotten PC game Quarantine, even Space Taxi. And driving over people for sadistic delight is as old as Spectrum Holobyte's 1989 classic Vette! -- and in that game you could gun down Catholic nuns from a first-person perspective.
Plus, in Death Trip, you're the only car on the road - what's up with that?
I had so much promise from my first impression of Death Trip before actually playing the game: the slick opening screens reminded me of early '90s arcade games. The charming "Insert Coin(s)" screen gave me a chuckle. It's just a shame these slick graphics didn't translate to anything great for gameplay.
Crazy Monkey Games, Death Trip's creator, has been developing Flash games for a good while now. Don't get me wrong - this game seems to be an aberration to the normal quality of what CMG makes.
It's just that you can so easily chalk up Death Trip as being one of those forgettable efforts that appears to have been meant to create "content" instead of "a great game".
You can play it, sure - these games are splashed all over the Internet - but there are so many better Flash games to spend your time with.
In the case of Death Trip, there's no challenge, no incentive to play and little originality.